After all, there's no animation or programming involved, so the only thing holding us back is our own imagination.Ĭharacter design isn't quite my area of expertise, so I'm inviting you guys to be part of this process. And since the next chapter is E1M6, where the woken Doomguy returns to Hell, this is a perfect time to spice up the project's bestiary. Which after checking my notes for future chapters, I can confirm to be correct. I definitely wasn't going to stick with the limited in-game roster for two whole episodes, but a user pointed out that what new designs I have brought in are ripped straight from the games or recolors from modpacks, and that I should reimagine the classic demons as well as include entirely original enemies. Some recent feedback regarding Day of Wrath has brought to my attention that the enemy designs are actually the weakest part in the project. Just dropping by with a brief announcement!
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